Notes on design,
AI and shipping.
Short posts on what has changed in my process, and what hasn’t.
- 20 Oct 2026 · 3 min A day in my working life Wax melts, a mocha frappe and six focused hours. What a normal day looks like when you design from home around school runs.
- 16 Oct 2026 · 4 min Five accessibility checks you can do in ten minutes You don't need to be a specialist to catch the most common accessibility problems. Five quick checks anyone on a product team can run today.
- 6 Oct 2026 · 4 min 10 small fixes that make checkout easier Checkout is where people decide whether to finish. Ten small, well-tested fixes that remove friction without a redesign.
- 2 Oct 2026 · 3 min The AI's instructions are a design spec The instructions behind an AI feature decide its tone, what it refuses and what it does when stuck. That's interaction design, so I write them alongside the Figma file.
- 30 Sept 2026 · 3 min Where I keep AI out of my process AI made the middle of my process faster. That made the human parts at either end, research and judgement, matter more, not less.
- 13 Aug 2026 · 3 min Testing AI answers is the new usability test With AI features, the answer is the experience. So I now help write the test questions, and 'done' means the answers pass.
- 9 Jul 2026 · 3 min I stopped handing off static mockups I now build working prototypes with AI tools. Reviews happen on something that behaves like the real product, and engineers start from something that already works, not a picture.
- 14 May 2026 · 3 min Designing for answers that might be wrong When the answer is a best guess, the screen's job is to make checking easy and mistakes cheap. Polish comes second.
- 22 Apr 2026 · 3 min AI rewrote my first week on a project AI now does my first round of reading and sorting. Week one takes two days, and the time I save goes on checking its work.
- 12 Mar 2026 · 5 min Why I design onboarding backwards Most onboarding is designed forward from the first screen. Start from the moment the product clicks for someone instead, and most of the flow designs itself.
- 4 Feb 2026 · 5 min A/B tests that actually teach Most experiments measure something. Few teach you anything. How I design the ones that do.
- 15 Jan 2026 · 5 min The mobile keyboard is a design surface On a phone, the keyboard covers half the screen, suggests the wrong things and quietly affects whether people finish. Design it like any other part of the page.